![]() Like 11-bit studios’ previous game, This War of Mine, Frostpunk puts a human face on these decisions and forces you to evaluate survival on both a personal and humanitarian level. For instance, employing a child workforce resulted in an accident and a despondent mother. Throughout each game, these emotion-heavy events made me face the consequences of earlier decisions. Will you stretch food supplies by intentionally making awful-tasting soup? Will children be forced to work? What will you do with the gravely ill and the corpses of the dead? Making laws is one thing responding to personal requests is another. They’re often fascinating moral scenarios that have long-lasting consequences. Many of these come through the crafting of the “Book of Laws,” a tree of edicts that shape the face of your society. ![]() As the leader of the city, you’ll be forced to make some hard decisions. Click the upper right corner to see it full-sized.“This restraint is important, as in addition to managing a workforce, rationing a dwindling supply, and constructing buildings, Frostpunk demands political action, too. And below is a newspaper from Frostpunk 2 filling in a bit more information about the world and who, exactly, that fellow frozen in the snow is in the trailer. As an added bonus to accompany the announcement, you can try the original Frostpunk for free on Steam from August 12-16. According to Stokalski, it's still "pretty early in development."īut there's a plus side as you consider there might be a long wait to get your hands on Frostpunk 2. ![]() I can say that while oil is definitely the big actor, the ultimate hero and antihero remains the society, right? For us, Frostpunk 2 is still going to be a society survival game, just interpreted in a different way than the original."ġ1 Bit Studios hasn't announced a release date or even a year for Frostpunk 2. "I cannot talk very specifically about the role and how the society will play out around this. "We don't want to just make a bigger game, right? We want to make a broader game in terms of keeping to the themes in Frostpunk 1 but telling more about different aspects of the biggest enemy out there, which is human nature."Īs far as how the mad scramble for oil will come into play and how it will shape your society in Frostpunk 2, he was pretty tight-lipped. Stokalski also said the scope and scale of Frostpunk 2 is bigger than the original, but not just in physical size. I would say that it's going to be somewhat different in tone from the original." So I would say that the overall themes of the game are not going to be all beds of roses. And again, what will happen next, this is the big question. "And Frostpunk 2, in this sense, is actually a post-apocalyptic game, in a way. And in this sense it was doom and gloom and everything worse and worse all around. "But I would say that it's interesting, because internally with Łukasz Juszczyk, my co-director and co-partner in crime, we often talk about Frostpunk was really an apocalyptic game, right? It took place in the time that basically everything was going to shit. "If you know our last two games, hope is not very high on our themes list," Stokalski said, laughing. I asked about the planet itself, and if it's still getting colder or if the climate is recovering and steering toward a warmer and potentially more hopeful future. And not only you, but society as a whole." "I would say Frostpunk 2 is going to be about what happens when you actually survive the unsurvivable. "The question really becomes, what's next?" said Stokalski.
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